Added everything needed to enjoy Quake 1.5. Now go kill some lovecraftian demons.
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games-fps/darkplaces/Manifest
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games-fps/darkplaces/Manifest
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DIST darkplacesengine20170829beta1.zip 29103945 BLAKE2B e6ddcb5a9f3a820879a70ca4578867f80a1df5e2143f20f924eb93b75cf9beafb74246dcca15cd3328e61189ff431fe678fc5a70f17d32dfa978499e8a1d0127 SHA512 49ec750199240eb7ba4eae6ede3a3ee85bafef07607b827111fb7846f7283c44a480637a45fd85a33f441ab2f99c44dc105348ea5da04d0397650f1a347cf3e9
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DIST fuhquake-lits.rar 8388829 BLAKE2B fb9c4db151deb43424de9331641154f412394ae6346864bc62a210c7d8d12c6ed6c8647cb4cd83fa853155c5f562f7e9b8d3c779fe74c1bb3f05bb6f627b1d5e SHA512 6e59f5e08a6c401b329b86b0cd677a04b1a5aee11f24973c77c9e7ea50cab9dedf4fc15c4f3d6b73bdc87bacdc9612a3c244d0a4ceceef943abb6e256ac23925
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DIST id1.pk3 350470 BLAKE2B 76426667de5f42633f608b75286671344d439398aa9b819e9ba3979ca317a93930b1077de7efb4b1bad670a6341c7536d572cfc2590a5812c71dd0c4e8def784 SHA512 d4d7233bc1e5049e89d09448818219b0ce7941fecde5381cd95933e4c96ebc9b4e34ff7eae5eb5d0d1e3cc2ceb4f5254f4d600aded7dda373713149817621331
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games-fps/darkplaces/darkplaces-20170829_beta1.ebuild
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games-fps/darkplaces/darkplaces-20170829_beta1.ebuild
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# Copyright 1999-2018 Gentoo Foundation
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# Distributed under the terms of the GNU General Public License v2
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EAPI=7
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inherit eutils flag-o-matic unpacker desktop
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# Latest versions are in http://icculus.org/twilight/darkplaces/files/
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MY_PV="${PV/_beta/beta}"
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MY_ENGINE="${PN}engine${MY_PV}.zip"
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# Different Quake 1 engines expect the lights in different directories
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# http://www.fuhquake.net/download.html and http://www.kgbsyndicate.com/romi/
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MY_LIGHTS="fuhquake-lits.rar"
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DESCRIPTION="Enhanced engine for iD Software's Quake 1"
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HOMEPAGE="http://icculus.org/twilight/darkplaces/"
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SRC_URI="http://icculus.org/twilight/${PN}/files/${MY_ENGINE}
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lights? (
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http://www.fuhquake.net/files/extras/${MY_LIGHTS}
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http://www.kgbsyndicate.com/romi/id1.pk3 )"
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LICENSE="GPL-2"
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SLOT="0"
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KEYWORDS="~amd64 ~x86"
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IUSE="alsa cdinstall cdsound debug dedicated demo lights opengl oss sdl textures"
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UIRDEPEND="
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virtual/jpeg:0
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media-libs/libogg
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media-libs/libvorbis
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virtual/opengl
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alsa? ( media-libs/alsa-lib )
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sdl? ( media-libs/libsdl )
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x11-libs/libX11
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x11-libs/libXpm
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x11-libs/libXxf86dga
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x11-libs/libXxf86vm
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"
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UIDEPEND="
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x11-base/xorg-proto
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"
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RDEPEND="
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net-misc/curl
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cdinstall? ( games-fps/quake1-data )
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demo? ( games-fps/quake1-demodata )
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textures? ( >=games-fps/quake1-textures-20050820 )
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opengl? ( ${UIRDEPEND} )
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!opengl? ( sdl? ( ${UIRDEPEND} ) )
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!opengl? ( !sdl? ( !dedicated? ( ${UIRDEPEND} ) ) )
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"
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DEPEND="lights? ( || (
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app-arch/unrar
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app-arch/rar ) )
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opengl? (
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${UIRDEPEND}
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${UIDEPEND} )
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!opengl? ( sdl? (
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${UIRDEPEND}
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${UIDEPEND} ) )
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!opengl? ( !sdl? ( !dedicated? (
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${UIRDEPEND}
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${UIDEPEND} ) ) )
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virtual/pkgconfig
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app-arch/unzip
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"
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S="${WORKDIR}/${PN}"
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dir="/usr/share/quake1"
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opengl_client() { use opengl || ( ! use dedicated && ! use sdl ) }
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src_unpack() {
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if use lights ; then
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unpack "${MY_LIGHTS}"
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unpack_zip "${DISTDIR}"/id1.pk3
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mv *.lit maps/ || die
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mv ReadMe.txt rtlights.txt
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fi
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unpack "${MY_ENGINE}"
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unpack ./${PN}*.zip
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}
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src_prepare() {
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default
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rm "${WORKDIR}"/README-SDL.txt
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cd "${S}"
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rm mingw_note.txt
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strip-flags
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# Only additional CFLAGS optimization is the -march flag
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local march=$(get-flag -march)
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sed -i \
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-e "s:-lasound:$(pkg-config --libs alsa):" \
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-e "/^CPUOPTIMIZATIONS/d" \
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-e '/^OPTIM_RELEASE/s/=.*/=$(CFLAGS)/' \
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-e '/^OPTIM_DEBUG/s/=.*/=$(CFLAGS)/' \
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-e '/^LDFLAGS_DEBUG/s/$/ $(LDFLAGS)/' \
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-e '/^LDFLAGS_RELEASE/s/$/ $(LDFLAGS)/' \
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-e "s:strip:true:" \
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makefile.inc || die
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if ! use cdsound ; then
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# Turn the CD accesses off
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sed -i \
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-e "s:/dev/cdrom:/dev/null:" \
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cd_linux.c || die
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sed -i \
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-e 's:COM_CheckParm("-nocdaudio"):1:' \
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cd_shared.c || die
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fi
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}
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src_compile() {
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local opts="DP_FS_BASEDIR=\"${dir}\" DP_LINK_TO_LIBJPEG=1"
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# Preferred sound is alsa
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local sound_api="NULL"
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use oss && sound_api="OSS"
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use alsa && sound_api="ALSA"
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opts="${opts} DP_SOUND_API=${sound_api}"
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local type="release"
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use debug && type="debug"
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# Only compile a maximum of 1 client
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if use sdl ; then
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emake ${opts} "sdl-${type}"
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elif opengl_client ; then
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emake ${opts} "cl-${type}"
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fi
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if use dedicated ; then
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emake ${opts} "sv-${type}"
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fi
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}
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src_install() {
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if opengl_client || use sdl ; then
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local type=glx
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use sdl && type=sdl
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# darkplaces executable is needed, even just for demo
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newbin "${PN}-${type}" ${PN}
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newicon darkplaces72x72.png ${PN}.png
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if use demo ; then
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# Install command-line for demo, even if not desktop entry
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make_wrapper ${PN}-demo "${PN} -game demo"
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fi
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if use demo && ! use cdinstall ; then
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make_desktop_entry ${PN}-demo "Dark Places (Demo)"
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else
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# Full version takes precedence over demo
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make_desktop_entry ${PN} "Dark Places"
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fi
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fi
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if use dedicated ; then
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newbin ${PN}-dedicated ${PN}-ded
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fi
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dodoc *.txt ChangeLog todo "${WORKDIR}"/*.txt
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if use lights ; then
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insinto "${dir}"/id1
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doins -r "${WORKDIR}"/{cubemaps,maps}
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if use demo ; then
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# Set up symlinks, for the demo levels to include the lights
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local d
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for d in cubemaps maps ; do
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dosym "${dir}/id1/${d}" "${dir}/demo/${d}"
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done
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fi
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fi
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}
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pkg_postinst() {
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if ! use cdinstall && ! use demo ; then
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elog "Place pak0.pak and pak1.pak in ${dir}/id1"
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fi
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if use sdl && ! use alsa ; then
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ewarn "Select opengl with alsa, instead of sdl USE flag, for better audio latency."
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fi
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}
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games-fps/darkplaces/metadata.xml
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games-fps/darkplaces/metadata.xml
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<?xml version="1.0" encoding="UTF-8"?>
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<!DOCTYPE pkgmetadata SYSTEM "http://www.gentoo.org/dtd/metadata.dtd">
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<pkgmetadata>
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<maintainer type="project">
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<email>games@gentoo.org</email>
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<name>Gentoo Games Project</name>
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</maintainer>
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<use>
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<flag name="cdsound">Enables using CD audio in the engine</flag>
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<flag name="demo">Uses the demo data from quake1 (quake1-demodata)</flag>
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<flag name="lights">Install and setup the updated light maps</flag>
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<flag name="textures">Install and setup the updated textures</flag>
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</use>
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</pkgmetadata>
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games-fps/quake15/Manifest
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games-fps/quake15/Manifest
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DIST Q15_PublicBeta1.7z 412650697 BLAKE2B f9f6ce082ec42d67e0d001b363b25ea53d05d433863e74454420f3f98f64cff7188a700343685ef6d2f3649de703ce52c18144ce982fdf34c8b7aca9bc18bfd2 SHA512 2ae9f2dc3a95331985621bde1d27187c009b66aa807e44125c2a0f019c4e3eada5578ea4cc1ef7aed2844390a4a7eda20c8eedde7d9c084635bf65dbf4908c27
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DIST Q15_patch2.7z 4045889 BLAKE2B f5bf7d7dc02758da7dd1969bd748c5861e8d47c102d5d4a823dda979e1404a7264147b477f751d649681fbb015f2d0777a13c09903458b7f92fdd742072b8279 SHA512 07f9a59202c2195af067a789b6075cdcdf2070953faae7460820ddb112a6d5aaec9015ce181ec4e9731280d36d8f13c7c8af63450d66eb7b287b8ed6261b8ba1
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games-fps/quake15/metadata.xml
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games-fps/quake15/metadata.xml
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<?xml version="1.0" encoding="UTF-8"?>
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<!DOCTYPE pkgmetadata SYSTEM "http://www.gentoo.org/dtd/metadata.dtd">
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<pkgmetadata>
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</pkgmetadata>
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games-fps/quake15/quake15-0_beta2.ebuild
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games-fps/quake15/quake15-0_beta2.ebuild
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# Copyright 1999-2020 Gentoo Authors
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# Distributed under the terms of the GNU General Public License v2
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EAPI=7
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DESCRIPTION="A mod that makes Quake faster paced, harder, gorier and more violent."
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HOMEPAGE="https://www.moddb.com/mods/quake-15"
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SRC_URI="
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https://www.moddb.com/downloads/mirror/173517/114/5090a373c5249e55e509808983481a04 -> Q15_PublicBeta1.7z
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https://www.moddb.com/downloads/mirror/173707/114/f7627345043efdfcd9e27d4906a382ac -> Q15_patch2.7z
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"
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LICENSE="HPND"
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SLOT="0"
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KEYWORDS="~amd64 ~arm ~ppc64 ~x86"
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IUSE=""
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RDEPEND=">=games-fps/darkplaces-20170829_beta1"
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DEPEND="app-arch/p7zip"
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S="${WORKDIR}"
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src_install() {
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insinto "/usr/share/quake1"
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doins -r quake15
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}
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pkg_postinst() {
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echo
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elog "In order to play this mod run Quake with -file option:"
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elog " darkplaces -game quake15"
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echo
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}
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