src_prepare-overlay/games-fps/darkplaces/darkplaces-20240226_alpha1.ebuild

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# Copyright 1999-2021 Gentoo Authors
# Distributed under the terms of the GNU General Public License v2
EAPI=8
inherit flag-o-matic unpacker desktop wrapper
# Different Quake 1 engines expect the lights in different directories
# http://www.fuhquake.net/download.html and http://www.kgbsyndicate.com/romi/
MY_LIGHTS="fuhquake-lits.rar"
DESCRIPTION="Enhanced engine for iD Software's Quake 1"
HOMEPAGE="https://icculus.org/twilight/darkplaces/"
GIT_COMMIT="95ed24831ca8dcbf6ae8f886733c35ce2ad83272"
MY_SOURCE="${PN}enginesource-${GIT_COMMIT}.tar.gz"
SRC_URI="https://github.com/DarkPlacesEngine/darkplaces/archive/${GIT_COMMIT}.tar.gz -> "${MY_SOURCE}"
lights? (
http://www.fuhquake.net/files/extras/${MY_LIGHTS}
http://www.kgbsyndicate.com/romi/id1.pk3 )"
LICENSE="GPL-2"
SLOT="0"
KEYWORDS="~amd64 ~x86"
IUSE="capture cdinstall cpu_flags_x86_sse debug dedicated demo ipv6 lights sdl textures"
REQUIRED_USE="
amd64? ( cpu_flags_x86_sse )
"
SDL_RDEPEND="
media-libs/libsdl2[udev]
x11-libs/libX11
media-libs/libogg
media-libs/libtheora
media-libs/libvorbis
media-libs/libxmp
"
RDEPEND="
dev-libs/d0_blind_id
dev-games/ode
net-misc/curl
virtual/jpeg:0
sys-libs/zlib
media-libs/libpng
cdinstall? ( games-fps/quake1-data )
demo? ( games-fps/quake1-demodata )
textures? ( >=games-fps/quake1-textures-20050820 )
sdl? ( ${SDL_RDEPEND} )
"
BDEPEND="lights? (
app-arch/unrar
app-arch/unzip
)
app-alternatives/tar
app-alternatives/gzip
sys-apps/coreutils
sys-apps/sed
virtual/pkgconfig
"
S="${WORKDIR}"
dir="/usr/share/quake1"
src_unpack() {
if use lights ; then
elog "FuhQuake lights: enabled"
unpack "${MY_LIGHTS}"
unpack_zip "${DISTDIR}"/id1.pk3
mv *.lit maps/ || die
mv ReadMe.txt rtlights.txt
else
elog "FuhQuake lights: disabled"
fi
tar --strip-components 1 -xf "${DISTDIR}/${MY_SOURCE}"
}
src_prepare() {
default
cd "${S}"
rm mingw_note.txt
strip-flags
patch -p1 -i "${FILESDIR}/0020-make-sse-selectable.patch"
patch -p1 -i "${FILESDIR}/0030-builddate-template.patch" || die
sed -i "s/%{PVR}/${PVR}/" builddate.c || die
# Only additional CFLAGS optimization is the -march flag
local march=$(get-flag -march)
sed -i \
-e "s:-lasound:$(pkg-config --libs alsa):" \
-e "/^CPUOPTIMIZATIONS/d" \
-e '/^OPTIM_RELEASE/s/=.*/=$(CFLAGS)/' \
-e '/^OPTIM_DEBUG/s/=.*/=$(CFLAGS)/' \
-e '/^LDFLAGS_DEBUG/s/$/ $(LDFLAGS)/' \
-e '/^LDFLAGS_RELEASE/s/$/ $(LDFLAGS)/' \
-e "s:strip:true:" \
makefile.inc || die
if ! use ipv6; then
elog "IPv6 support: disabled"
sed -i 's/^#\(CFLAGS_NET+=-DNOSUPPORTIPV6\)$/\1/' makefile || die
else
elog "IPv6 support: enabled"
fi
}
src_compile() {
local video_capture="disabled"
if use capture; then
elog "Video capture: enabled"
video_capture="enabled"
else
elog "Video capture: disabled"
fi
local sse_enabled=0
if use cpu_flags_x86_sse; then
elog "Skeletal animations: uses SSE"
sse_enabled=1
else
if use amd64; then
elog "Skeletal animations: uses SSE, not disabling on AMD64"
sse_enabled=1
else
elog "Skeletal animations: uses generic code"
fi
fi
local opts="DP_FS_BASEDIR=\"${dir}\" \
DP_LINK_JPEG=shared \
DP_LINK_CRYPTO=shared \
DP_LINK_CRYPTO_RIJNDAEL=shared \
DP_LINK_ZLIB=shared \
DP_LINK_ODE=shared \
DP_VIDEO_CAPTURE=${video_capture} \
DP_PRELOAD_DEPENDENCIES=1 \
GENTOO_BUILD=1 \
DP_SSE=${sse_enabled}"
local type="release"
if use debug; then
type="debug"
fi
if use sdl; then
emake ${opts} "sdl-${type}"
fi
if use dedicated; then
emake ${opts} "sv-${type}"
fi
}
src_install() {
if use sdl; then
local type=sdl
# darkplaces executable is needed, even just for demo
newbin "${PN}-${type}" ${PN}
newicon darkplaces72x72.png ${PN}.png
if use demo; then
# Install command-line for demo, even if not desktop entry
make_wrapper ${PN}-demo "${PN} -game demo"
fi
if use demo && ! use cdinstall; then
make_desktop_entry ${PN}-demo "Dark Places (Demo)"
else
# Full version takes precedence over demo
make_desktop_entry ${PN} "Dark Places"
fi
fi
if use dedicated; then
newbin ${PN}-dedicated ${PN}-ded
fi
dodoc *.txt todo "${WORKDIR}"/*.txt
if use lights; then
insinto "${dir}"/id1
doins -r "${WORKDIR}"/{cubemaps,maps}
if use demo ; then
# Set up symlinks, for the demo levels to include the lights
local d
for d in cubemaps maps ; do
dosym "${dir}/id1/${d}" "${dir}/demo/${d}"
done
fi
fi
}
pkg_postinst() {
if ! use cdinstall && ! use demo ; then
elog "Remember to place pak0.pak and pak1.pak in ${dir}/id1"
if use cdda; then
elog "If you wish to have the original soundtrack available without playing from an optical drive, please make sure that the path ${dir}/id1/sound/cdtracks exists, and that it contains the original soundtrack. The expected filename schema is track%i.%s with a double-digit count, either in WAV RIFF or OGG Vorbis format."
fi
fi
}